Nirvana is a puzzle game where the player controls the 3 components of color in an effort to bring them together to achieve balance. The characters are all controlled simultaneously and interact differently with the level, requiring the player to separately solve each maze in order to advance. Each level is timed, forcing the player to move quickly as well as provide a scoring system whenever the player completes a level.
Nirvana was made as a freshman year, second semester game project. Programmed entirely in C and made over the course of 4 months, Nirvana was designed from the ground up using the proprietary Alpha Engine at Digipen.
Nirvana was selected for the Digipen Student Showcase, one of 10 freshman games to be nominated.
David Thomas Reeve is currently studying for a Bachelor of Science in Game Design at Digipen Institute of Technology, Redmond, Washington. Introduced to computers at a young age by his mother, David has been playing games since he was a baby and making them since a short time after that (and often forcing his parents and friends to play them.)
Even before he could read, David showed an interest in making video games – designing characters, plots, gameplay, and levels. His early games were board games and card games, and even though they had incoherent and unfun rules, showed an ambition for design.
Other Cool Stuff
Here I write about things related to game design, game theory, my life, and the website. Most of the posts are stream of conscious, but sometimes I write about things you might find interesting.
I design a lot of games. There are a lot more on the games page. I recommend looking at a few of them, because they showcase a variety of other games I’ve designed.