Pawtergeist is a mobile, physics-based game where the player fends off a ghost cat by throwing their possessions at him. The game makes use of gyroscopic controls to immerse the player into the world and give them free reign of motion over the camera. The player can use this control to throw potions, vases, busts, and other items at the enemy and gain vital time and score.
Pawtergeist’s fundraiser is going on now! Be sure to chip in!
David Thomas Reeve is currently a Programmer and Game Designer living and working in Redmond, Washington. Introduced to computers at a young age by his mother, David has been playing games since he was a baby and making them since a short time after that (and often forcing his parents and friends to play them.)
Even before he could read, David showed an interest in making video games – designing characters, plots, gameplay, and levels. His early games were board games and card games, and even though they had incoherent and unfun rules, showed an ambition for design.
Other Cool Stuff
Here I write about things related to game design, game theory, my life, and the website. Most of the posts are stream of conscious, but sometimes I write about things you might find interesting.
I design a lot of games. There are a lot more on the games page. I recommend looking at a few of them, because they showcase a variety of other games I’ve designed.